Part 61: Chapter 24x: Dimensional Detour (Prep)
Chapter 24x: Dimensional Detour (Prep)
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Here we have the last of the funny names. Take them in with me. Heres Lucer the Dracoknight.
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Rejek the Sorcerer.
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Last but not least, Wieklin the Swordmaster.
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Oh my, Wieklin. Really? (He died so fast I didnt even get a picture.)
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Some things will never let me down.
Theres not much to say about this map on Normal, its pretty much the same deal. You get some extra leeway with the reinforcements, but the boss is usually down so quick that it shouldnt matter much.
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Wladis here actually took a long time to go down. She was survivable for a sniper. Not quite a Penvo situation, but still.
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Heres probably the most important thing I missed on this map in the regular playthrough. On this tile, a single space of plains in the northeast mountains, there is a Secret Shop.
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A really, really GOOD secret shop. Three of each of these stat boosters. I bought out their entire stock.
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Okay, I totally lied about the funny names, apparently, because heres the great hero Jeffers. I love Jeffers.
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Of course, the entire stock of that store was injected directly into Jagen.
Yes, even the Energy Drops.
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So, heres something extremely rude that I forgot about. If you dont have both orbs IN Marths inventory, Gotoh thinks you dont have them and wont make Starlight. You also get a bit of different dialogue.
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And by a bit I mean Gotoh chews you the fuck out for like five screens. Wow, man, Athenas got the other one, its right there!
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Im noticing a problem with the generic Swordmasters.
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The game is still doing this to me, in case you were wondering.
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Thankfully, you dont get locked out of the village, even if you visit once without the orbs, so I was able to still nab Starlight.
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I didnt have the heart to kill Jeffers.
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How To Defeat Gharnef, Again: A Guide By LordHippoman
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So, I Barrierd up Marth and warped him directly to the throne.
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He easily one-shots the boss, and now I just have to wait.
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Or so I thought. Unfortunately...he cant take all that damage.
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Sorry. I tried my best to recreate the One Turn Gharnef Skip, but it was not destined to be. Id need two staff users able to use Warp, since theres no dancer in this game, and I didnt have that. So I guess were just doing the ol play the damn video game thing.
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Or rather, I did. I cut it down for you.
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In a nice touch, some of Gharnefs reinforcements will Warp in, with the staff effect. Id like to reiterate how lucky I got on the normal playthrough by getting bottom-right Gharnef as the real one, so I could kill him before these even spawned.
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Unfortunately I did accidentally engage Gharnef too early and had to play the ol lure game for a while.
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Well thats nice. Now, getting the Falchion seems...bad, since the next Gaiden chapter requires you to not have it. You also cant throw it away. Thankfully I have a plan, which I took from the internet.
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Malledus does ONE THING of note in this entire game, and its only if you dont kill Gharnef.
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Our final Generic, another Swordmaster here, is Pinkley.
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Theres a conversation between Merric and Elice here. Its a little rare to get, since nobody uses Elice.
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Elice is kind of a dick.
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The rest of this map went mostly the same way as last time. Lets skip to the new stuff.
To get this alternate ending to the chapter, and thus get 24x, the requirements are a little different than any other map in the game.
Tiki must be dead, and you must NOT have the Falchion. Theres a way around this, and thats having a unit holding the Falchion dying in this map. The Falchion will be sent to the Convoy, but the game, for whatever reason, registers it as being lost. You can also pull a similar trick with Tiki, by having her die (Perhaps even holding the Falchion, if you want to kill two birds with one stone) and then using the Aum staff on her in 24x or 25.
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This update is just full of Gotoh dunking on Marth.
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Now then, heres the final Gaiden.
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Anyway, lets take a look at this map. Despite Gotohs speech, and the intro, you can still bring twelve characters into The Alterspire, which isnt that much less than usual. (This, uh, also means that the most of our companions who stayed to battle Dolhr were...Elice and Pinkley.)
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The enemies on this map, the Keepers, occupy the tower, which has two routes up. The most notable thing here is the large assortment of enemy unit types, including the rarely seen enemy Berserkers, Sorcerers, and-
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Oh dammit, really? Okay, these guys too.
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One major thing to note about this map. It looks pretty threatening, but upon further inspection...the Keepers really suck. This guy has nine attack.
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The boss is a Mage Dragon, which can be troublesome, but hes still a bit of a pushover.
Art Gallery VIII
Were running low on room for these, so Im just grabbing the miscellaneous ones.
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Camel Pimp already posted this amazing Dolph art from FE1. It actually matches his portrait...and Macellans. They were literally exactly the same in FE1, which is hilarious.
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From The Complete, we also have an oddly...romance novel cover-esque Roger, and a reveal of Hardins original terrible fashion sense.